VHPlab nació en 2005 como un proyecto colectivo de Paola Guimeráns, Viviana González y Horacio González, a raíz de nuestro encuentro a través del curso de posgrado de la Facultad de Bellas Artes de Pontevedra Inter(medios) Inestabilidad, creación y cultura digital, cuando decidimos crear un sitio web a modo de piso compartido, en el que trabajar en equipo, colaborar y publicar proyectos.

En su corta trayectoria como colectivo, VHPlab, alumbró proyectos como Easy Install Lab, Roommates, Prize Hunter, FishChatter o Biophionitos (en colaboración con Igor González), ahora es simplemente un sitio donde trastear y publicar mi trabajo, caracterizado por la colaboración con distintos colectivos y personas.

Horacio González es licenciado en Bellas Artes y estudiante de doctorado en Diseño e Ingeniería en la Universidad de Vigo, Horacio González coordina el festival de arte, música y tecnología IFI, entre los años 2002 y 2003, y forma parte de los colectivos VHPlab y Escoitar, desde 2005 y 2006 respectivamente. En la actualidad imparte clases en el Máster para el Profesorado de Educación Secundaria Obligatoria en la Universidad de Vigo, forma parte de Ulobit junto con Xoán-Xil López y Ariel Ninas, desarrolla la plataforma noTours en colaboración con Enrique Tomás y acaba de iniciar un proyecto de acción crítica e ingeniería cultural con Ania González llamado Agentes del Caos. [+info]



November 2010

IMINE is an experimental art-app/game which acts as a portal to the human lives built into the screen you are reading this on right now!!

In the game you play a miner digging one of the precious ingredients for today’s electronics: tin, tungsten or tantalum. Do you know what these have to do with your phone? Have you ever heard about conflict minerals? As a miner in iMine you must work hard and deal with a difficult situation, try to make a little money, and dig enough so the soldiers who run the mine don’t get angry.

It is not possible to win at iMine, you can only survive as long as you can. This is the dark reality of the hundreds of thousands of miners mining in difficult, dangerous or even lethal conditions for the minerals of high tech electronics around the globe right now.


January 2009

NoTours is a project developed by Escoitar.org that allows to walk any place while living an augmented acoustic experience. NoTours takes advantage of mobile devices based on open source code such us Android, as well as GPS technologies that provide real time location data, to create supperinposed sound narratives and 3D audio contents.
NoTours is a platform to create sound-walks through different territories, to propose historic and acoustic journeys narrated by its protagonists, to develop sound installations and imagine new art pieces a based on sound and location.


June 2008

The aim of the Biophionitos project is to generate artificial life using Zootropes.
By using the theory of generative art, the idea is to develope an interface able to create an animation which runs in an interactive phenakistoscop (rotary animation viewer) using Arduino.

+ info


November 2006

FhishChatter is a project that invites to think about new ways of communication, internet and its new symbology. Starting from the idea of chat as a communicative media, FishChatter tries to fancy actual communication and social relationship models. It is an approximation to new text languages and its expression by means of graphic symbols such as emoticons.
FhishChatter and CommonBoockmarks are also two of the first projects that belong to Easy Install Lab, the platform that VHPlab staff develops since 2004.

escoitar.org )))

January 2006

Since January 2006, our VHPhack staff collaborates with escoitar.org project developing free software to publish soundscapes. During this period of time several software have been released to allow users the geolocation of articles, comments or sound archives, including three plug-ins for Spip an a hack of LoudBlog.